Let’s talk a little about adding units in Arma 3 Editor. If you press F-1 on your keyboard in the Arma 3 Editor or if you want to use your mouse to click on the button “F1 Units” and then double clicking somewhere on the map a little menu will open up. In this unit menu you have many possibilities to create a unit exacly how you want it. You can also place vehicles, helicopters, airplanes, objects, mortars, machineguns and game logic.
Control – Player or Playable
This is where you decide what kind of person you want to play. Maybe you want to play with a unit or maybe you want the unit to be playable or not playable (AI). If you are creating a multiplayer mission it’s important to set atleast one unit as a playable unit so other people can join in. If you choose to add playable units in a single player misson you can switch back and forward between them to bring them to different positions.
Player The player himself
Playable Playable unit
Non Playable Not playable unit
You can also decide which seat you want to use in the vehicle and set it immediately.
- Player as Driver
- Player as Pilot
- Player as Gunner
Rank – Rank of the selected unit
The rank of each unit can be set here. The unit with the highest rank in Arma 3 Editor will be the leader of the group automatically.
Unit – Wich type of unit
After adjusting the units, whether it’s a soldier or a vehicle, the specification of the classis possible here. You have many choices in the section “Men” because you can make a decision between different types of soldiers – maybe you would like a Rifleman or why not the grenadier, on up to the marksman; these are only a few of the types available. The same is possible with the vehicles and Airplanes.
Special – Particularities of a unit
This option enables the adjustment of several settings that often get ignored by some of the peolple that using the Arma 3 Editor. For example you can enable start the mission while flying a helicopter or airplane.
None - If the user places a unit on the map and sets the option “None“,Then this unit will move to the leader’s position even when she’s far away from the leader’s position.
In Formation - If a unit has been placed on the map as a part of a group, with the option
“In Formation”, then the game places this unit next to the position of the leader.
In Cargo - When the player sets a group on the map, with the option “In Cargo”,
and one of its units is a vehicle (this unit must not be the leader) then all units of this group will sit in the vehicle when the mission begins.
Flying- All flying units are already in the air (flying) when the mission
Name – Name of the unit
The name of the unit or the object will be displayed here. This is very important to communicating with this unit while working with scripts, triggers and waypoints. We will talk about that later on.
Skill – Skills of the unit
The abilities of a unit are defined here.
Azimut – Direction of view of an unit
You can adjust a rough direction of view by clicking somewhere in the cycle. The values
of the direction are from 0 – 360 degrees. If the you want to spin the unit around after pressing OK because the units direction is still not the right one. You can adjust the direction by using the left mouse button and left shift-key. To do this, don’t double-click on the map to enter the menu, just click the left mouse button to select the respective unit. Then press and hold the shift key and move your mouse to the direction you would like.
Initialization – The initialization-line
Every unit and every object has an initialization line. Here you can write scripts that will be executed by the game immediately. We will talk about scripts later on the advanced editing page.
Description – The information line
Names and descriptions of the unit can be typed into this line. This description will be
displayed if the unit is defined as a playable unit, and the switch menu will open.
Health / Armor – The health status
The status of health and armor of a unit will be set by using the slide control. Injured units
can be placed on the map this way. Vehicles can also be used as wrecks.
Fuel – The fuel-status
How much fuel of a vehicle is to set here.
Ammunition – The ammunition status
How much amount of ammunition that a unit has at the start of a mission.
Probability of presence
This option sets the probability of presence of a unit in percentage. If the slider is moved
to the middle, there is a 50% chance that the unit will appear on the map. This can make a mission more intressting because you will never know if a enemy unit will show up or not.
Condition of presence
A unit will only be present on the map when a condition has been executed. This
condition is always checked by the game when the mission begins.
If you set the placement radius to “50″ the unit will spawn somewhere inside this 50m radius when the mission begins.
Info-age – degree of familiarity
This option tells what the player knows about opposing units and how current this information is.
For even more information about Arma 3 Editor head over to the video tutorials page. Thats a great and easy way to learn alot about the Arma 3 Editor.